﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace Tww.Pixxler.PixxlerWPFClient
{
    /// <summary>
    /// Interaktionslogik für Shell.xaml
    /// </summary>
    public partial class Shell : Window
    {
        private bool firstShown = true;

        public Shell()
        {
            InitializeComponent();
            this.Activated += Shell_Activated;
        }

        void Shell_Activated( object sender, EventArgs e )
        {
            firstShown = false;

        }
    }
}
